Commodore 64 Assembly Tutorial – Part II

A few months ago we (Pungas de Villa Martelli) released the 4Kindness, a 4K intro for Silesia Party 8. And recently we released its source and a tutorial detailing how we built it.

Without further ado, here it is:

If you have doubts/questions about it, let us know!

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Commodore 64 Assembly Tutorial

A few months ago we released the Argentine Songbook Vol. 1 chipdisk. And recently we released its source code including:

  • Full source code (the assembly files + makefiles + everything…)
  • Full audio sources (the SidWizard files)

And we also wrote a tutorial about how write a chipdisk, including all the tricks that we used.

If you have doubts/questions about it, let us know!

UniJoystiCle v0.2 coming soon

UniJoystiCle v0.2 coming soon.

Changes in v0.2:

  • [NEW] – ESP8266 device: supports 2 joysticks (uses three 4066 ICs instead of two
  • [NEW] – ESP8266 firmware uses AP mode by default. Uses SSID “unijosyticle” + last 2 bytes of mac address
  • [NEW] – iOS Client: Can be configured to use either joystick port
  • [NEW] – iOS Client: Auto-discover ESP8266 firmware using mDNS
  • [NEW] – iOS Client: UniJoystiCle mode also supports up, down and fire (jump)
  • [FIX] – Name: Renamed project from Uni-Joysti-Cle to UniJoystiCle (easier to search, shorter to type)
  • [FIX] – ESP8266 device: replaced NodeMCU LoLin with NodeMCU Amica
  • [FIX] – Sophisticated Glue Material: Uses gaffer tape, instead of duct tape

Continue reading “UniJoystiCle v0.2 coming soon”

Announcing the Uni-Joysti-Cle™

The Uni-Joysti-Cle™: The first and only solution to play Commodore 64 video games with your unicycle. Unique immersive experience, much better than VR.

It consists of five beautifully designed parts:

  • The Uni Games video game for the Commodore 64
  • The Uni-Joysti-Cle™ WiFi receiver, and its firmware
  • The Uni-Joysti-Cle™ smartphone application
  • A unicycle
  • Sophisticated glue material

Find all the information about this revolutionary device here: https://retro.moe/unijoysticle/

C64 Remote Controller: Prototype v0.1 works!…

…or How to use a 64-bit machine to control a Commodore 64.

 

No schematics or PCBs yet. But at least I have the materials that I’m using:

  • One Lolin NodeMCU (should work with any other ESP8266 that have at least five GPIOs)
  • Two 4066 ICs. I’m using this one.

…and this is the software that I’m using both for the NodeMCU firmware and the iOS client:

More info and upgrades coming soon.

Todo list:

  • Support two joysticks at the same time (for multiplayer games)
  • Support mouse
  • Support paddle
  • Save/Replay commands so that you can kind-of-replay your game
  • Service discovery so that you don’t have to hardcore the IP address