Unijoysticle 2: Nintendo controllers and more!

Unijoysticle 2 Christmas 2019 update, with support for: Nintendo Wii Remote Nintendo Wii U Pro Controller Nintendo Wii Remote + Nunchuk extension Nintendo Wii Remote + Classic Controller extension Nintendo Switch Pro controller 8BitDo family: all modes supported (Switch, Windows, Mac, Android). iCade 8-bitty It also supports: Amiga / Atari-St 3-buttons joystick And it isContinue reading “Unijoysticle 2: Nintendo controllers and more!”

Commando disassembled – fully commented code

In order to create Commando 2084, I had to disassemble Commando. My original intention was to patch what was only needed and stop there. But I got carried away and I ended up analyzing and commenting the entire Commando code. The commented code (that can be recompiled to generate the exact original binary) is here:Continue reading “Commando disassembled – fully commented code”

Commando 2084 – a game for the Commodore 64

Commando 2084 is the mix between Commando and Robotron 2084: it is like the original Commando game, but using the Robotron 2084 controls. You play it using the two joysticks at the same time: Joy #2 controls the hero direction Joy #1 controls the bullets direction But better if you play it with a UnijoysticleContinue reading “Commando 2084 – a game for the Commodore 64”

Unijoysticle 2: modern bluetooth gamepads for retro computers

Announcing Unijoysticle 2: Use modern Bluetooth controllers (gamepads, mice, smart TV remote controllers) in retro computers like the Commodore 64/128, Atari ST, Amiga and more. For further info go here: https://retro.moe/unijoysticle2  

64K RAM Ought to be Enough: a demo for the PCjr

Updated 2018–10–08 A demo for the IBM PCjr by Pungas de Villa Martelli. It was presented at Flashparty 2018 and won the Demo category. Requirements An IBM PCjr with at least 64k RAM. Download Source code: https://gitlab.com/ricardoquesada/pcjr-flashparty–2018 Binary:pvm-64ko.zip (does not run on emulators) Technical description The demo is divided in the boot loader and demo 3Continue reading “64K RAM Ought to be Enough: a demo for the PCjr”

Tandy 64, and intro for the Tandy 1000 and more

With PVM with released an intro for the Tandy 1000 HX. The Tandy 1000 HX uses the Intel 8088-2 CPU. Which is a suuuuper slow CPU (slower than the 8086). With all its wait states and its limitations on the video card (no hardware sprites, no charset redefinition) it makes it comparable with a CommodoreContinue reading “Tandy 64, and intro for the Tandy 1000 and more”

Commodore 64 Assembly Tutorial – Part II

A few months ago we (Pungas de Villa Martelli) released the 4Kindness, a 4K intro for Silesia Party 8. And recently we released its source and a tutorial detailing how we built it. Without further ado, here it is: C64 Assembly Tutorial – Part II (english) C64 cursito de asembler – Parte II (castellano) Full sourceContinue reading “Commodore 64 Assembly Tutorial – Part II”

Actualizo: Ya no se que es lo que quiere Dios

Me encuentro confundido, perdido espiritualmente. Pensé que Dios me estaba dando mensajes claros y simples, para que una persona como yo los entienda sin ambigüedad alguna, mensajes claros como: “Hacé el UniJoystiCle para la PET. No pierdas tiempo en la Plus/4”. Pero hoy el vecino me entregó un paquete… ¿qué paquete? El paquete con laContinue reading “Actualizo: Ya no se que es lo que quiere Dios”