Bluepad32 v3.5 released!

TL;DR: Support for Amiga and Atari ST mice, USB console, and re-connect improvements. I ‘m happy to announce that Bluepad32 v3.5 has been released. It contains two new big features: Mouse support Console and many fixes & improvements here and there. Mouse support Mouse support has been added both at the “core” level, and atContinue reading “Bluepad32 v3.5 released!”

Bluepad32 support for Arduino and CircuitPython

It is now possible to use Bluetooth gamepads both in Arduino and CircuitPython projects. This means that you can use your PlayStation (PS3, PS4, PS5), Nintendo (Wii, Wii U, Switch) and Xbox One S gamepads in your electronics project: control a robot, home-automation, video games, etc… everything controlled from your favorite gamepad. The catch isContinue reading “Bluepad32 support for Arduino and CircuitPython”

Designing a modern retro console for (my) kids: Adding chiptune music

The ideal modern-retro video game console My goal is to build a video game console for (my) kids. I want to teach them programming in a fun way: fun for them… and also fun for me. The video-game console features are: Modern components, with a retro “spirit”. Easy to program, a must. Chosen: Python, inContinue reading “Designing a modern retro console for (my) kids: Adding chiptune music”

Bluepad32: Gamepad support for ESP32

I’m happy to announce the release of Bluepad32: gamepad support for the ESP32. Bluepad32 is a firmware that runs in the ESP32 microcontroller. It supports all the modern Bluetooth gamepads like Sony (PS5, PS4, PS3), Microsoft (Xbox One S) and Nintendo (Switch, Wii) gamepads. Who is this for? This is for: …tinkers / makers /Continue reading “Bluepad32: Gamepad support for ESP32”