Bluepad32 v4.0-beta.0 is released and contains many new features:
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Bluepad32 v3.7.0 released with Arduino IDE support
I’ve just released Bluepad32 v3.7.0 with two important features: Details and more here: https://gitlab.com/ricardoquesada/bluepad32
Gamepad rumble support for the Commodore 64
I discovered a way to send 1-bit of data from the Commodore 64 to the Joysticks. And I use this one-bit of data to turn on/off the rumble in the gamepads through the Unijoysticle. (Note: Spanish version of the video is here)
Bluepad32 v3.5 released!
TL;DR: Support for Amiga and Atari ST mice, USB console, and re-connect improvements. I ‘m happy to announce that Bluepad32 v3.5 has been released. It contains two new big features: Mouse support Console and many fixes & improvements here and there. Mouse support Mouse support has been added both at the “core” level, and atContinue reading “Bluepad32 v3.5 released!”
UniJoystiCle: Giving Eagle a try
I like Fritzing. I think it is great for small projects and it is very easy to use. But it has its limitations when creating the PCB, mostly because its component library is not very complete. Eagle, on the other hand, is more difficult to use. But its component library is very polished. Also, companies likeContinue reading “UniJoystiCle: Giving Eagle a try”
To MSDN or not to MSDN
A long time ago I was a Windows developer. I developed for user mode, kernel mode, win32 stuff, etc. And having a MSDN subscription was a must-have. Not only because Visual Studio was included, but also because you were able to download “debug” builds of the whole Operating System; and also you had access to allContinue reading “To MSDN or not to MSDN”
Installing Visual Studio
So, by now you should have Windows 8.1 up and running. The next thing is to install the Windows Phone SDK. A few days ago I tried the Windows Phone 8.0 SDK (it comes with Visual Studio Express 2012) and it works OK. But VS 2013 Update 2 RC (announced 2 days ago) already comesContinue reading “Installing Visual Studio”
Use Windows 8.1
You need Windows 8 in order to develop for Windows Phone 8. Windows 7 won’t work. But avoid Windows 8, it is confusing. Use Windows 8.1 instead. And boot directly into the “Desktop”. Avoid the annoying “Start” thing. Good news: the upgrade from 8 to 8.1 is free. You should know that there are manyContinue reading “Use Windows 8.1”
First tip
Get a good, dedicated Windows machine. Not like this one. VMWare / Parallels is OKish… but I wouldn’t recommend it. My current notebook has 2 big issues: Low performance and a low-quality trackpad. I remember when I switched from a Dell XPS 12″ to a MacBook 13″ around 2008. One thing that called my attentionContinue reading “First tip”
First post
My background: I’ve been developing game engines & games for iOS for the past 6 years Two years ago I started developing for Android And this week I started developing for Windows Phone …and so my journey begins.