Commodore 64 Assembly Tutorial – Part II

A few months ago we (Pungas de Villa Martelli) released the 4Kindness, a 4K intro for Silesia Party 8. And recently we released its source and a tutorial detailing how we built it. Without further ado, here it is: C64 Assembly Tutorial – Part II (english) C64 cursito de asembler – Parte II (castellano) Full sourceContinue reading “Commodore 64 Assembly Tutorial – Part II”

UniJoystiCle v0.2 coming soon

UniJoystiCle v0.2 coming soon. Changes in v0.2: [NEW] – ESP8266 device: supports 2 joysticks (uses three 4066 ICs instead of two [NEW] – ESP8266 firmware uses AP mode by default. Uses SSID “unijosyticle” + last 2 bytes of mac address [NEW] – iOS Client: Can be configured to use either joystick port [NEW] – iOS Client:Continue reading “UniJoystiCle v0.2 coming soon”

Announcing the Uni-Joysti-Cle™

The Uni-Joysti-Cle™: The first and only solution to play Commodore 64 video games with your unicycle. Unique immersive experience, much better than VR. It consists of five beautifully designed parts: The Uni Games video game for the Commodore 64 The Uni-Joysti-Cle™ WiFi receiver, and its firmware The Uni-Joysti-Cle™ smartphone application A unicycle Sophisticated glue material Find all the information about thisContinue reading “Announcing the Uni-Joysti-Cle™”

C64 Remote Controller: Prototype v0.1 works!…

…or How to use a 64-bit machine to control a Commodore 64.   No schematics or PCBs yet. But at least I have the materials that I’m using: One Lolin NodeMCU (should work with any other ESP8266 that have at least five GPIOs) Two 4066 ICs. I’m using this one. …and this is the software thatContinue reading “C64 Remote Controller: Prototype v0.1 works!…”

C64 Remote Controller: NodeMCU vs. Adafruit Huzzah vs. SparkFun Thing vs…

Requirements for the c64 controller A micro-controller. I doesn’t need to be very powerful, just powerful enough to handle some UDP connections and configuring some GPIOs. Flash-able firmware: If possible with support for Arduino IDE (or similar). C++ preferred. Micropython could be a nice backup plan. WiFi Some GPIOs Which module to choose There many alternatives, and theseContinue reading “C64 Remote Controller: NodeMCU vs. Adafruit Huzzah vs. SparkFun Thing vs…”

The Uni Games – Part II. Reboot

A reboot was needed. I rewrote most of the code. The game is no longer called “The Muni Race”. Instead it is called “The Uni Games” since it will have more than one event (think of “Summer Games” but for unicycles. UNICON basically). The game will have a more-retro look and feel than before. It willContinue reading “The Uni Games – Part II. Reboot”

VChar64 v0.0.12 released

New version, new features. Download Mac: vchar64-0.0.12.dmg.zip Win32: vchar64-0.0.12.win32.zip Changes [NEW] Koala Import: supports importing subregions. Useful when 256 chars are not enough to import the whole bitmap [NEW] Added unknown font. Ripped from here [NEW] VICE snapshot import: Default charset address is the one that was used at the moment the snapshot was taken [NEW] Save/Export: Plays oneContinue reading “VChar64 v0.0.12 released”