VChar64 v0.0.13 released

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Changelog:

  • [NEW] Charset and Tilset widgets have grid and zoom levels
  • [NEW] Map Widget: can enter tiles by using the keyboard
  • [NEW] Map Widget: can enter tiles by using ALT + tile_number
  • [NEW] Beeps are only played when there is an error. Before two beeps were used on errors. Now a single beep.
  • [BUGFIX] Export: uses the name of recently saved project
  • [BUGFIX] Export Dialog: tab-order fixed
  • [BUGFIX] Copy/Paste: doesn’t allow copy paste invalid buffers
  • [BUGFIX] Cut: works as expected when using “inverse” range state->cut() no longer receives an offset since the offset is taken from the range
  • [BUGFIX] Cut: doesn’t crash if cut is triggered when no window has focus
  • [BUGFIX] Map widget: selecting with keyboard for the first time works as expected
  • [BUGFIX] Maps scrolls normal speed (even big maps)
  • [BUGFIX] TilesetWidget and CharsetWidget use zoomLevel to instead of pixelSize for zooming. Faster and less memory(?)
  • [BUGFIX] Resizing maps works as expected
  • [BUGFIX] Displays correct tile in map when tile is resized. Doesn’t crash on debug mode as well.

Published by ricardoquesada

cocos2d, unicyclist, commodore 8-bit

3 thoughts on “VChar64 v0.0.13 released

  1. I love this program! I use it since 0.7 and I see great improvements!!!

    My wishes for the char editor: support 1×2, 2×2, 3×3, 4×4 charsets for intro/demo makers…..

    Later when you have really nothing to do.. FLI etc.. 🙂

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