Vistual Studio: First steps

Goals Compile and run cocos2d-x tests on the emulator Set a breakpoint in Visual Studio. Running cpp-test on the Emulator Download cocos2d-x v3.0 Unzip it and then go to cocos2d-x/build directory $ cd cocos2d-x/build Open cocos2d-wp8.vc2012.sln with Visual Studio $ start cocos2d-wp8.vc2012.sln Set cpp-tests (Windows Phone Silverlight 8) as the default project: Go to the Solution Explorer Right click on cpp-tests (Windows Phone Silverlight 8) Click on Set as StartUp Project ...

April 11, 2014 · 2 min · ricardoquesada

Comparing prices

Let’s compare some prices. iOS: Xcode is free You have to pay $99 per year in order to submit games to the AppStore. Android: The SDK and NDK are free There is a $25 one-time-only fee in order to submit games to Google Play Windows Phone 8: VS Express 2013 and Windows Phone 8 SDK are free. If you want something more complete, you can get VS Online Pro for $45 per month, or VS Pro (offline version) for $499. You have to pay $19 as an individual or $99 as a company per year in order to submit games to the Windows Store Random thoughts: ...

April 4, 2014 · 2 min · ricardoquesada

Installing Visual Studio

So, by now you should have Windows 8.1 up and running. The next thing is to install the Windows Phone SDK. A few days ago I tried the Windows Phone 8.0 SDK (it comes with Visual Studio Express 2012) and it works OK. But VS 2013 Update 2 RC ( announced 2 days ago) already comes with the Windows Phone SDK 8.1 (which also allows you to develop for WP 8). This is good, because you don’t need to have two versions of VS installed in your machine in order to develop for Windows and Windows Phone 8. ...

April 4, 2014 · 1 min · ricardoquesada