<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>The Muni Race on RETRO.MOE</title><link>https://retro.moe/tag/the-muni-race/</link><description>Recent content in The Muni Race on RETRO.MOE</description><image><title>RETRO.MOE</title><url>https://retro.moe/images/papermod-cover.png</url><link>https://retro.moe/images/papermod-cover.png</link></image><generator>Hugo -- 0.161.1</generator><language>en</language><copyright>Ricardo Quesada</copyright><lastBuildDate>Sun, 27 Mar 2016 15:46:20 +0000</lastBuildDate><atom:link href="https://retro.moe/tag/the-muni-race/feed.xml" rel="self" type="application/rss+xml"/><item><title>The Uni Games - Part II. Reboot</title><link>https://retro.moe/2016/03/27/the-uni-games-part-ii-reboot/</link><pubDate>Sun, 27 Mar 2016 15:46:20 +0000</pubDate><guid isPermaLink="false">http://retro.moe/?p=1257</guid><description>&lt;p&gt;A reboot was needed.
I rewrote most of the code.
The game is no longer called &amp;ldquo;The Muni Race&amp;rdquo;.
Instead it is called &amp;ldquo;The Uni Games&amp;rdquo; since it will have more than one event
(think of &amp;ldquo;Summer Games&amp;rdquo; but for unicycles. &lt;a href="http://eng.unicon18.com/"&gt;UNICON&lt;/a&gt;
basically).&lt;/p&gt;
&lt;p&gt;The game will have a more-retro look and feel than before.
It will only use PETSCII chars, plus sprites.
No redefined characters, no bitmaps.
Pure PETSCII.
Pure retro effects.&lt;/p&gt;</description></item><item><title>The Muni Race - Part I</title><link>https://retro.moe/2015/09/07/the-muni-race-part-i/</link><pubDate>Mon, 07 Sep 2015 16:01:16 +0000</pubDate><guid isPermaLink="false">http://retro.moe/?p=973</guid><description>&lt;p&gt;A while ago, in 2008, I started coding
a &lt;a href="https://github.com/ricardoquesada/unigames"&gt;unicycle video game&lt;/a&gt; for the PC.
I never finished it, but I always wanted to code one.
And a few months ago I started coding the game again, but instead of coding it
for the PC,
I decided to code it for the Commodore 64.&lt;/p&gt;
&lt;p&gt;I want to code the game in a retro style.
Coding a Commodore 64 game is already retro, and I want to create a retro game
for the Commodore 64, like if this game were coded in 1982 instead of 2015.
So it would be something like a retro-retro game.&lt;/p&gt;</description></item></channel></rss>