Embroidering Outrun
The challenge with the Outrun sprite is that it has multiple colors, but many islands of only a few pixels, so it requires multiple jump-stitches, or so I thought so. To prevent the jump-stitches I decided to connect the different “islands” with a run-stitch. I modified my Pixem editor to do that, and I embroidered the t-shirt. The run-stitch path is “smart”, in the sense that it will take shortest-path, but the weight is measured by color difference. This will prevent a black stitch running over a white if there is an alternative path going over brown. ...