Retro Challenge: announcing Commodore Home

Home automation for the masses, not the classes We need to build computers for the masses, not the classes – Jack Tramiel, Commodore founder A: Commodore 64 computer running the “Commodore Home” application B: UniJoystiCle WiFi device connected to the joystick ports C: Alarm sensor using a WiFi device D: Smartphone running the UniJoystiCle ControllerContinue reading “Retro Challenge: announcing Commodore Home”

Announcing the Uni-Joysti-Cle™

The Uni-Joysti-Cle™: The first and only solution to play Commodore 64 video games with your unicycle. Unique immersive experience, much better than VR. It consists of five beautifully designed parts: The Uni Games video game for the Commodore 64 The Uni-Joysti-Cle™ WiFi receiver, and its firmware The Uni-Joysti-Cle™ smartphone application A unicycle Sophisticated glue material Find all the information about thisContinue reading “Announcing the Uni-Joysti-Cle™”

C64 Remote Controller: Prototype v0.1 works!…

…or How to use a 64-bit machine to control a Commodore 64.   No schematics or PCBs yet. But at least I have the materials that I’m using: One Lolin NodeMCU (should work with any other ESP8266 that have at least five GPIOs) Two 4066 ICs. I’m using this one. …and this is the software thatContinue reading “C64 Remote Controller: Prototype v0.1 works!…”

C64 Remote Controller: NodeMCU vs. Adafruit Huzzah vs. SparkFun Thing vs…

Requirements for the c64 controller A micro-controller. I doesn’t need to be very powerful, just powerful enough to handle some UDP connections and configuring some GPIOs. Flash-able firmware: If possible with support for Arduino IDE (or similar). C++ preferred. Micropython could be a nice backup plan. WiFi Some GPIOs Which module to choose There many alternatives, and theseContinue reading “C64 Remote Controller: NodeMCU vs. Adafruit Huzzah vs. SparkFun Thing vs…”