Fixing the Commodore SX-64: Replacing the MOS 6526

MOS 6526: The CIA chip You turn on your beloved SX-64 and you don’t see the blinking cursor. Don’t panic. Most probably one of the CIA chips (MOS 6526)is not working correctly. No blinking cursor. The Commodore 64 has two CIA chips. What you need to do is to replace the one that controls the keyboard, the CIA 1. But if you don’t know which one is CIA 1 and which is CIA 2, then you can either replace both, or do trial-and-error, or look at the IO schematics( hint: it is the one with the UB3 legend). ...

December 13, 2015 · 2 min · ricardoquesada

VChar64 v0.0.9 released

VChar64 v0.0.9 is available for download: Mac: vchar64-0.0.9.dmg Win32: vchar64-0.0.9.zip Source code: Github repo Highlights: MDI support: Multiple open documents at the same time Copy & Paste tiles between documents even if they have different interleave options Bug fixes Full changelog: CHANGELOG v0.0.9

December 2, 2015 · 1 min · ricardoquesada

VChar64 v0.0.8 released

VChar64 v0.0.8 is available for download: Mac: vchar64-0.0.8.dmg Win32: vchar64-0.0.8.zip Highlights: Import snapshots from VICE Tileset mode: Allows to preview all the tiles Better keyboard shortcuts …and many bug fixes. Full changelog: CHANGELOG v0.0.8

November 5, 2015 · 1 min · ricardoquesada

VChar64 v0.0.7 released

VChar64 v0.0.7 released. You can download it from here: Win32: vchar64-0.0.7.zip Mac: vchar64-0.0.7.dmg Tarball: vchar64-release-v0.0.7.zip Github: github.com/ricardoquesada/vchar64 New features: Added C64 Palettes: Pepto, VICE, CCS64, Frodo, Grayscale Copy + Paste using block selection Displays selected char on statusbar Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4 and Ctrl-M to select background, foreground, multicolor1, multicolor2 and Multicolor Mode Complete Changelog: CHANGELOG

October 5, 2015 · 1 min · ricardoquesada

The Muni Race - Part I

A while ago, in 2008, I started coding a unicycle video game for the PC. I never finished it, but I always wanted to code one. And a few months ago I started coding the game again, but instead of coding it for the PC, I decided to code it for the Commodore 64. I want to code the game in a retro style. Coding a Commodore 64 game is already retro, and I want to create a retro game for the Commodore 64, like if this game were coded in 1982 instead of 2015. So it would be something like a retro-retro game. ...

September 7, 2015 · 1 min · ricardoquesada

VChar64 v0.0.6 released

VChar64 v0.0.6 released. You can download it from here: Win32: vchar64-0.0.6.zip Mac: vchar64-0.0.6.dmg Tarball: vchar64-release-v0.0.6.zip Github: github.com/ricardoquesada/vchar64 New features: Undo / Redo Dockable panes Saves/Restores the window state and geometry. First release that includes binaries! Complete Changelog: CHANGELOG

August 25, 2015 · 1 min · ricardoquesada

VChar64 v0.0.5 released

I’ve just released VChar64 v0.0.5. Download: https://github.com/ricardoquesada/vchar64 Changelog: Max tile size is 8x8 (previous was 5x5) Right click works as painting with background color Fixed compiler warnings Better name suggestions when saving and exporting files Added support for importing CharPad 2.0 files If chars were modified, it asks before quitting and before starting a new one Added icon Added option to load lowercase chars Cue in dialog if chars were modified

August 22, 2015 · 1 min · ricardoquesada

C64 SDKBOX intro at Casual Connect 2015 SF

I did a quick’n’dirty intro for the C64 to promote SDKBOX at Casual Connect 2015 SF. I took the scroller+rasterbar effects from the game that I’m doing, I took the music from somewhere, the fonts from somewhere, I added some simple moving bars at the top… and done. I only had one day to do it, and I was very happy with the result. The demo ran during the 1st day of the conference on a NTSC C64-SX. ...

August 16, 2015 · 1 min · ricardoquesada

VChar64 v0.0.4 released, with xlink support

VChar64 v0.0.4 released! And thanks to Henning Bekel, VChar64 now supports xlink. Changes since v0.0.2: Added xlink support. For more info: http://henning-bekel.de/xlink/ Added Export As… Export will export the current project with the previous exported values Added Tile support

July 20, 2015 · 1 min · ricardoquesada

VChar64: character editor for the Commodore 64

I started to code a unicycle game for the Commodore 64. The first thing that I realized was that I needed an game editor, so I started to code one: VChar64. Today I released v0.0.1 which has basic functionality but the functionality that it has, just work. You can download it from here: Download: https://github.com/ricardoquesada/vchar64 Features: Imports raw, PRG and CharPad file formats Exports to raw and PRG Basic editing functionality: Rotate, Invert, Clear, Shift left/right/up/down Multiplatform: Win, Linux and Mac Screenshot: ...

February 10, 2015 · 1 min · ricardoquesada