Disassembling 6502 code with Radare – Part I

Radare is an open source portable reversing framework that can do many things, among those things it can disassemble 6502 code. Download and install radare First, download radare from github. You need a recent version in order to disassemble 6502 code. And then install it by running sys/install.sh (or sys/user.sh for local installation): $ git clone https://github.com/radare/radare2.gitContinue reading “Disassembling 6502 code with Radare – Part I”

VChar64 v0.0.7 released

VChar64 v0.0.7 released. You can download it from here: Win32: vchar64-0.0.7.zip Mac: vchar64-0.0.7.dmg Tarball: vchar64-release-v0.0.7.zip Github: github.com/ricardoquesada/vchar64 New features: Added C64 Palettes: Pepto, VICE, CCS64, Frodo, Grayscale Copy + Paste using block selection Displays selected char on statusbar Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4 and Ctrl-M to select background, foreground, multicolor1, multicolor2 and Multicolor Mode Complete Changelog: CHANGELOG

VChar64 v0.0.6 released

VChar64 v0.0.6 released. You can download it from here: Win32: vchar64-0.0.6.zip Mac: vchar64-0.0.6.dmg Tarball: vchar64-release-v0.0.6.zip Github: github.com/ricardoquesada/vchar64 New features: Undo / Redo Dockable panes Saves/Restores the window state and geometry. First release that includes binaries! Complete Changelog: CHANGELOG

VChar64 v0.0.5 released

I’ve just released VChar64 v0.0.5. Download: https://github.com/ricardoquesada/vchar64 Changelog: Max tile size is 8×8 (previous was 5×5) Right click works as paiting with background color Fixed compiler warnings Better name suggestions when saving and exporting files Added support for importing CharPad 2.0 files If chars were modified, it asks before quitting and before starting a new oneContinue reading “VChar64 v0.0.5 released”

C64 SDKBOX intro at Casual Connect 2015 SF

I did a quick’n’dirty intro for the C64 to promote SDKBOX at Casual Connect 2015 SF. I took the scroller+rasterbar effects from the game that I’m doing, I took the music from somewhere, the fonts from somewhere, I added some simple moving bars at the top… and done. I only had one day to doContinue reading “C64 SDKBOX intro at Casual Connect 2015 SF”

VChar64: character editor for the Commodore 64

I started to code a unicycle game for the Commodore 64. The first thing that I realized was that I needed an game editor, so I started to code one: VChar64. Today I released v0.0.1 which has basic functionality but the functionality that it has, just work. You can download it from here: Download: https://github.com/ricardoquesada/vchar64 Features:Continue reading “VChar64: character editor for the Commodore 64”

Coding for the Commodore 64: What changed in the last 25 years

I stopped developing for the Commodore 64 in 1993. Since then a lot has happened: Back in late 80’s ~ beginning of 90’s: I did all my coding using the Commodore 128’s MONITOR command That means no text editor, no compiler, no linker. Similar to the debug.com command that used to be in DOS Since I didn’t use a text editor, I put allContinue reading “Coding for the Commodore 64: What changed in the last 25 years”