A while ago, in 2008, I started coding a unicycle video game for the PC. I never finished it, but I always wanted to code one. And a few months ago I started coding the game again, but instead of coding it for the PC, I decided to code it for the Commodore 64.
I want to code the game in a retro style. Coding a Commodore 64 game is already retro, and I want to create a retro game for the Commodore 64, like if this game were coded in 1982 instead of 2015. So it would be something like a retro-retro game.
Developing code for the Commodore 64 takes a lot of time, and taking into account that my free time is almost null, my progress is very slow. But so far I managed to code the Intro and About scenes, and I started coding the game mechanics.
I reversed engineer some games / demos in order to learn tricks
I had a 300 bps modem but I didn’t find any good C64 BBS
I did some cracks for a local company that was “publishing” (AKA pirating) games. In exchange they were providing me games. To put things into perspective it was impossible (I mean IMPOSSIBLE) to get original games in Argentina back then.
I knew some basic tricks like how to use more than 8 sprites, how to open the top and bottom borders, some raster effects… but nothing very advanced.
I loaded all my programs / games using the disk drive, which was much faster than the datasette, but still very slow
I had a fast-loader cartridge to accelerate the disk drive loading times. It also had a rudimentary MONITOR.
Although Argentina was using the PAL-N standard I had a NTSC Commodore 128. In Argentina we also had the Argentinean Commodore, called Drean Commodore, which was a PAL-N machine assembled in Argentina