UniJoystiCle v0.2 released
Download(firmware, iOS client and schematics + board): https://github.com/ricardoquesada/unijoysticle
Download(firmware, iOS client and schematics + board): https://github.com/ricardoquesada/unijoysticle
[caption id="" align=“alignnone” width=“400”] My Sacred Diskettes[/caption] In 1986 (or was it 1987?) I got my first computer, a Commodore 64. I started learning BASIC and during ‘87 and ‘88 I created some very simple games. Somewhere in ‘88 I started learning assembly language ( machine language to be precise), but I don’t recall coding any game using this language. If so, it must have probably been due to the fact that I lacked a good monitor. Somewhere in 1989, I switched to the Commodore 128. Whereas I continued creating games using BASIC, I also started coding some games in assembly language, profiting from the built-in C128 monitor, which was pretty decent. In 1990 I started coding intros, doing some trainers, and re-cracking some games for a local computer shop (SADOI). And I kept doing that until 1992. I stored all that sacred info (my games, intros, re-cracks, trainers) in my diskettes. At the time, my diskettes were my most valuable possession.
As a kid, I always avoided the Drean Commodore. I didn’t like them because they were not compatible with the NTSC software. As an adult, I really wanted one basically because I’m from Argentina, and the Drean was produced in Argentina. And I want to make sure that all the software that I develop works on a Drean. And in my lastest trip to Argentina I was able to get one :-) The condition of the computer is Ok, neither great nor terrible. It works, although I need to do more tests. Here are some photos:
A few weeks ago, we, the Pungas de Villa Martelli, released “¡Arriba las Manos!”, a music disk for the Commodore 64. It includes ten 8-bit songs, an animated hi-res graphic, an easter-egg, and you can control it with a joystick, or a mouse or the keyboard! Not even Apple puts so much love in the UX like us (the future is the c64!) ...
I like Fritzing. I think it is great for small projects and it is very easy to use. But it has its limitations when creating the PCB, mostly because its component library is not very complete. Eagle, on the other hand, is more difficult to use. But its component library is very polished. Also, companies like Adafruit and SparkFun create components for Eagle, so that is a big plus if you purchase components from them. So, I re-wrote the schematic again in Eagle, and then created this PCB:
UniJoystiCle v0.2 coming soon. https://www.youtube.com/watch?v=4d8Ow-SmCmM Changes in v0.2: [NEW] - ESP8266 device: supports 2 joysticks (uses three 4066 ICs instead of two [NEW] - ESP8266 firmware uses AP mode by default. Uses SSID “unijosyticle” + last 2 bytes of mac address [NEW] - iOS Client: Can be configured to use either joystick port [NEW] - iOS Client: Auto-discover ESP8266 firmware using mDNS [NEW] - iOS Client: UniJoystiCle mode also supports up, down and fire (jump) [FIX] - Name: Renamed project from Uni-Joysti-Cle to UniJoystiCle (easier to search, shorter to type) [FIX] - ESP8266 device: replaced NodeMCU LoLin with NodeMCU Amica [FIX] - Sophisticated Glue Material: Uses gaffer tape, instead of duct tape
Download: Mac: vchar64-0.0.13.mac.dmg Win32: vchar64-0.0.13.win32.zip Source code: https://github.com/ricardoquesada/vchar64 https://www.youtube.com/watch?v=lb7UNIhoyoI Changelog:
The Uni-Joysti-Cle™: The first and only solution to play Commodore 64 video games with your unicycle. Unique immersive experience, much better than VR. It consists of five beautifully designed parts: The Uni Games video game for the Commodore 64 The Uni-Joysti-Cle™ WiFi receiver, and its firmware The Uni-Joysti-Cle™ smartphone application A unicycle Sophisticated glue material Find all the information about this revolutionary device here: /unijoysticle/ ...
…or How to use a 64-bit machine to control a Commodore 64. No schematics or PCBs yet. But at least I have the materials that I’m using: One Lolin NodeMCU (should work with any other ESP8266 that have at least five GPIOs) Two 4066 ICs. I’m using this one. …and this is the software that I’m using both for the NodeMCU firmware and the iOS client: ...
Today was the premier of the Growing the 8 Bit Generation movie at the Computer History Museum. Great documentary about the 8-bit computers, focused on Commodore although it talks about Apple, Sinclair and Atari as well. Chuck Peddle, Bil Herd, Leonard Tramiel were there. And Jeri Ellsworth was there too. I went with my Commodore mug and I was able to to get Jeri’s and Bil’s autographs. Yeah!