The history of Cocos2d in a glimpse
Cocos2d (Python) In February 2008, at Los Cocos, Córdoba, Argentina, we started the “Los Cocos” Python game engine. We later renamed it Cocos2d. The idea was to create a game engine for the games we were creating for PyWeek. [caption id="" align=“alignnone” width=“512”] PyCamp 2008. Centro Allen Gardiner, Los Cocos, Córdoba, Argentina[/caption] We started the game engine with Lucio Torre, Daniel Moisset, Rayentray Tappa, and I, with the help of Alejandro Cura and other members of PyAr.