IBM PCjr: Zero-day Data-destroy vulnerability
IBM PCjr zero-day data-destroy vulnerability (AKA: Joykill).
IBM PCjr zero-day data-destroy vulnerability (AKA: Joykill).
The IBM PCjr BIOS is very well documented in the IBM PCjr Technical Reference manual (a must read for every PCjr developer). The only problem is that navigating that code is not easy. It has all the problems from scanned books: the fonts don’t look good no hyper-links and difficult to search So I dumped the BIOS and started analyzing it with IDA Pro - Free version. I added some of the original comments from the Technical Reference manual, and added some comments of my own. ...
Happy new year! We ( PVM) ported our Tandy 64 intro (originally designed for the Tandy 1000HX) to the IBM PCjr. Requirements: IBM PCjr. with 256k RAM Download: Binary: tandy64jr.zip Source code: https://github.com/c64scene-ar/tandy64/tree/ibm_pcjr Worth mentioning: Runs flicker-free Stable raster-bar, without garbage (world-first?)
With PVM with released an intro for the Tandy 1000 HX. The Tandy 1000 HX uses the Intel 8088-2 CPU. Which is a suuuuper slow CPU (slower than the 8086). With all its wait states and its limitations on the video card (no hardware sprites, no charset redefinition) it makes it comparable with a Commodore 64. In fact, for certain things a Commodore 64 if way faster. Without further ado, this is the Tandy intro: ...
A few months ago we ( Pungas de Villa Martelli) released the 4Kindness, a 4K intro for Silesia Party 8. And recently we released its source and a tutorial detailing how we built it. Without further ado, here it is: C64 Assembly Tutorial - Part II (english) C64 cursito de asembler - Parte II (castellano) Full source code Binaries: 4kindness.d64 If you have doubts/questions about it, let us know!
Me encuentro confundido, perdido espiritualmente. Pensé que Dios me estaba dando mensajes claros y simples, para que una persona como yo los entienda sin ambigüedad alguna, mensajes claros como: “Hacé el UniJoystiCle para la PET. No pierdas tiempo en la Plus/4”. Pero hoy el vecino me entregó un paquete… ¿qué paquete? El paquete con la Commodore Plus/4 que yo pensé que algún ladronzuelo se había apoderado (yo el mal pensado, perdón ladronzuelo que no fuiste) Lo primero que hice es agradecer al vecino. Claro esta.
Volví de viaje. Llego a casa con ansias de encontrarme con la Commodore Plus/4 que había pedido por Ebay. El email decía que la habían dejado en la puerta de casa el viernes a las 3:54pm. Yo llegué a casa el sábado a las 11:58am. La busqué pero no la encontré. Ni en la puerta de casa. Ni en ningún lado. (Vaya sorpresa se habrá llevado el ladronzuelo al abrir la caja). Una tristeza enorme se apoderó de mi. Para ahogar mis penas me fui al Vintage Computer Festival. Fui a escuchar la charla de Commodore. Iban a estar Bil Herd, Leonard Tramiel, Chuck Peddle y demás commodorianos de la época 8-bit.
I’ve been busy. I still have no spare time to work on my retro projects, but I have a plan. And it can’t fail. I plan to port the UniJoystiCle + The Uni Games to the following platforms: Commodore VIC 20: UniJoystiCle (single joystick) + The Uni Games Commodore PET: UniJoystiCle in expansion port (single joystick) + The Uni Games Commodore 128: UniJoystiCle (same as the C64) + The Uni Games in VCD mode using the Z80 CPU Tandy 1000: UniJoystiCle + The Uni Games (graphics mode 320x200 16 colors) Commodore 64: Add paddle support to the UniJoystiCle
Cocos2d (Python) In February 2008, at Los Cocos, Córdoba, Argentina, we started the “Los Cocos” Python game engine. We later renamed it Cocos2d. The idea was to create a game engine for the games we were creating for PyWeek. [caption id="" align=“alignnone” width=“512”] PyCamp 2008. Centro Allen Gardiner, Los Cocos, Córdoba, Argentina[/caption] We started the game engine with Lucio Torre, Daniel Moisset, Rayentray Tappa, and I, with the help of Alejandro Cura and other members of PyAr.
A few months ago we released the Argentine Songbook Vol. 1 chipdisk. And recently we released its source code including: Full source code (the assembly files + makefiles + everything…) Full audio sources (the SidWizard files) And we also wrote a tutorial about how write a chipdisk, including all the tricks that we used. C64 Assembly Tutorial (english) C64 Assembly Tutorial (spanish) Full source code If you have doubts/questions about it, let us know! ...