Constelación Commodore

El amigo @SirArthur72 tiene un podcast de Commodore llamado Constelación Commodore. Es un podcast lleno de información de aquella época. En particular la sección “Bunkerpedia” es para escucharla varias veces, con toda la historia de Commodore, desde sus primeros inicios, hasta el final, lleno de detalles. Una particularidad del podcast, es que cada episodio dura más de 5 horas. En el último episodio (#8), se toca el tema de la C128, y aparezco yo en el podcast contando mis aventuras que tuve con esta linda computadora durante mi juventud. Aparezco alrededor de la hora 4:12 del podcast. ...

November 25, 2015 · 1 min · ricardoquesada

Disassembling 6502 code with Radare - Part I

Radare is an open source portable reversing framework that can do many things, among those things it can disassemble 6502 code. Download and install radare First, download radare from github. You need a recent version in order to disassemble 6502 code. And then install it by running sys/install.sh (or sys/user.sh for local installation): $ git clone https://github.com/radare/radare2.git $ cd radare2 $ ./sys/install.sh Loading a c64 .prg Radare has many command line options. But in order to load 6502 programs we need just two: -a6502 to specify the 6502 architecture. -mMemoryAddress to map the file to a certain memory address. Use 2047 for “normal” programs. Usually they start at $0801 (2049), but we have to subtract 2 from the .prg header. Example: $ r2 -a6502 -m2047 mygame.prg Disassembling Radare doesn’t have a GUI, like IDA. Instead is has a powerful command line interface (think of GDB). Example: $ r2 -a6502 -m2047 musicplayer.prg [0x000007ff]> And 0x7ff (2047) is the seek address, meaning that all commands will use that address as the base address. Let’s print the first 32 bytes. ( px = print hexa): [0x000007ff]> px 32 offset 0 1 2 3 4 5 6 7 8 9 A B C D E F 0123456789ABCDEF 0x07ff 0108 0b08 3905 9e32 3036 3100 0000 78ad ....9..2061...x. 0x080f 0ddc a212 a000 b9d4 1a99 f020 c8d0 f7ce ........... .... The “2061” that we see, is part of the BASIC “SYS 2061” command that usually appears in all C64 programs. So, let’s disassemble the first 12 instructions from 2061. ( pd = print disassemble): [0x000007ff]> pd 12 @ 2061 0x0000080d 78 sei 0x0000080e ad0ddc lda 0xdc0d 0x00000811 a212 ldx #0x12 0x00000813 a000 ldy #0x00 ┌┌─> 0x00000815 b9d41a lda 0x1ad4,y ││ 0x00000818 99f020 sta 0x20f0,y ││ 0x0000081b c8 iny └──< 0x0000081c d0f7 bne 0xf7 │ 0x0000081e ce1708 dec 0x0817 │ 0x00000821 ce1a08 dec 0x081a │ 0x00000824 ca dex └─< 0x00000825 d0ee bne 0xee In case we don’t know the meaning of a certain opcode, we can print its description with ?d: [0x00000815]> ?d sei set interrupt disable status Or if we want to print the description in every disassembled line, we can do: e asm.describe=true And then disassemble again: [0x0000080e]> pd 12 @2061 0x080d 78 sei ; set interrupt disable status 0x080e ad0ddc lda 0xdc0d ; load accumulator with memory 0x0811 a212 ldx #0x12 ; load index x with memory 0x0813 a000 ldy #0x00 ; load index y with memory ┌─> 0x0815 b9d41a lda 0x1ad4,y ; load accumulator with memory │ 0x0818 99f020 sta 0x20f0,y ; store accumulator in memory │ 0x081b c8 iny ; increment index y by one └─< 0x081c d0f7 bne 0xf7 ; branch on result not zero 0x081e ce1708 dec 0x0817 ; decrement memory by one 0x0821 ce1a08 dec 0x081a ; decrement memory by one 0x0824 ca dex ; decrement index x by one 0x0825 d0ee bne 0xee ; branch on result not zero For more disassembling options just type p?

November 19, 2015 · 5 min · ricardoquesada

VChar64 v0.0.8 released

VChar64 v0.0.8 is available for download: Mac: vchar64-0.0.8.dmg Win32: vchar64-0.0.8.zip Highlights: Import snapshots from VICE Tileset mode: Allows to preview all the tiles Better keyboard shortcuts …and many bug fixes. Full changelog: CHANGELOG v0.0.8

November 5, 2015 · 1 min · ricardoquesada

VChar64 v0.0.7 released

VChar64 v0.0.7 released. You can download it from here: Win32: vchar64-0.0.7.zip Mac: vchar64-0.0.7.dmg Tarball: vchar64-release-v0.0.7.zip Github: github.com/ricardoquesada/vchar64 New features: Added C64 Palettes: Pepto, VICE, CCS64, Frodo, Grayscale Copy + Paste using block selection Displays selected char on statusbar Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4 and Ctrl-M to select background, foreground, multicolor1, multicolor2 and Multicolor Mode Complete Changelog: CHANGELOG

October 5, 2015 · 1 min · ricardoquesada

Pacífica

Luego de como 3 años, volví a Pacífica para hacer muni. No lo recordaba tan técnico. Muy buen lugar, y sobre todo porque me queda a 25 minutos de casa.

September 14, 2015 · 1 min · ricardoquesada

The Muni Race - Part I

A while ago, in 2008, I started coding a unicycle video game for the PC. I never finished it, but I always wanted to code one. And a few months ago I started coding the game again, but instead of coding it for the PC, I decided to code it for the Commodore 64. I want to code the game in a retro style. Coding a Commodore 64 game is already retro, and I want to create a retro game for the Commodore 64, like if this game were coded in 1982 instead of 2015. So it would be something like a retro-retro game. Developing code for the Commodore 64 takes a lot of time, and taking into account that my free time is almost null, my progress is very slow. But so far I managed to code the Intro and About scenes, and I started coding the game mechanics. If you want try the game, you can download it from here: https://github.com/ricardoquesada/c64-the-muni-race Here are some screenshots:

September 7, 2015 · 1 min · ricardoquesada

VChar64 v0.0.6 released

VChar64 v0.0.6 released. You can download it from here: Win32: vchar64-0.0.6.zip Mac: vchar64-0.0.6.dmg Tarball: vchar64-release-v0.0.6.zip Github: github.com/ricardoquesada/vchar64 New features: Undo / Redo Dockable panes Saves/Restores the window state and geometry. First release that includes binaries! Complete Changelog: CHANGELOG

August 25, 2015 · 1 min · ricardoquesada

VChar64 v0.0.5 released

I’ve just released VChar64 v0.0.5. Download: https://github.com/ricardoquesada/vchar64 Changelog: Max tile size is 8x8 (previous was 5x5) Right click works as paiting with background color Fixed compiler warnings Better name suggestions when saving and exporting files Added support for importing CharPad 2.0 files If chars were modified, it asks before quitting and before starting a new one Added icon Added option to load lowercase chars Cue in dialog if chars were modified

August 22, 2015 · 1 min · ricardoquesada

C64 SDKBOX intro at Casual Connect 2015 SF

I did a quick’n’dirty intro for the C64 to promote SDKBOX at Casual Connect 2015 SF. I took the scroller+rasterbar effects from the game that I’m doing, I took the music from somewhere, the fonts from somewhere, I added some simple moving bars at the top… and done. I only had one day to do it, and I was very happy with the result. The demo ran during the 1st day of the conference on a NTSC C64-SX. ...

August 16, 2015 · 1 min · ricardoquesada

Tamarancho con la barra

Yo, Ashley, Tom y Dragon en Tarrancho. Muy lindo paseo con el Flow Trail como highlight. El segundo “Flow Trail” todavía no esta abierto. Más detalles y fotos acá: Pretending to Train

August 3, 2015 · 1 min · ricardoquesada