VChar64: character editor for the Commodore 64

I started to code a unicycle game for the Commodore 64. The first thing that I realized was that I needed an game editor, so I started to code one: VChar64. Today I released v0.0.1 which has basic functionality but the functionality that it has, just work. You can download it from here: Download: https://github.com/ricardoquesada/vchar64 Features: Imports raw, PRG and CharPad file formats Exports to raw and PRG Basic editing functionality: Rotate, Invert, Clear, Shift left/right/up/down Multiplatform: Win, Linux and Mac Screenshot: ...

February 10, 2015 · 1 min · ricardoquesada

Coding for the Commodore 64: What changed in the last 25 years

I stopped developing for the Commodore 64 in 1993. Since then a lot has happened: Back in late 80’s ~beginning of 90’s I did all my coding using the Commodore 128’sMONITOR command That means no text editor, no compiler, no linker. Similar to the debug.com command that used to be in DOS. Since I didn’t use a text editor, I put all my comments in a notepad (I still have that notepad somewhere) I used the Commodore 128’s SPRDEF as the Sprite editor. I used my own character editor called vchar… (later I created a similar one for DOS and Linux) I did some basic graphics using a graphics editor… but I can’t remember which one. I didn’t know any other C64 developer, so I did everything kind of isolated My sources of information wereCommodore Magazine, Tu Micro Commodore and some books. I reversed engineer some games / demos in order to learn tricks. I had a 300 bps modem but I didn’t find any good C64 BBS. I did some cracks for a local company that was “publishing” (AKA pirating) games. In exchange they were providing me games. To put things into perspective it was impossible (I mean IMPOSSIBLE) to get original games in Argentina back then. I knew some basic tricks like how to use more than 8 sprites, how to open the top and bottom borders, some raster effects… but nothing very advanced. I loaded all my programs / games using the disk drive, which was much faster than the datasette, but still very slow I had a fast-loader cartridge to accelerate the disk drive loading times. It also had a rudimentary MONITOR. Although Argentina was using the PAL-N standard I had a NTSC Commodore 128. In Argentina we also had the Argentinean Commodore, called Drean Commodore, which was a PAL-N machine assembled in Argentina And now, in 2015 You have different cross-assemblers like: ACME KickAssembler a more And native assemblers like (the native assemblers were available back then, I simply didn’t know of their existence): Turbo Assembler Many editors like: CharPad (a level editor using characters for Windows. Works with Wine) SpritePad (a sprite editor for Windows. Works with Wine) HermIRES(a PC/Mac/Linux graphics editor) GoatTracker (a music tracker) You even have complete IDEs like: Relaunch64 C64Studio C64 KickAss IDE Cross-crunchers(compressors) like: Exomizer All the existing C64 tricks are documented here (if it is not there, then it doesn’t exist): Codebase64: How to open the side borders Sprite multiplexers 3d effects and much much more Many tutorials. A good place to start is here: Dustlayer All books and magazines from the old days were scanned and are available here: Magazines Books Active community: Lemon64 (English) Commodore Mania (Spanish) An active demo scene: csdb.dk New games… yes people are still releasing new games for the C64, and selling them! RGCD Even recent popular games were ported ( demakes) to the C64: Canabalt( C64nabalt) Super Crate Box(Super Bread Box) Super Hexagon(Micro Hexagon) Cartridges that support loading games from SD memory cards… no more disk drives or datasettes. These cartridges act as fast loaders among other things: Turbo Chamaleon Ultimate 1541 Great Emulators (they emulate everything, including VIC bugs, undocumented opcodes, etc.): VICE (Win/Mac/Linux) CCS64 (Win only) Multi system TVs… (one TV both for PAL and NTSC machines) 220 electronics And probably many other things that I’m forgetting As a reminder, the Commodore 64 was released in 1982!. It is impressive all the things that can be done in a 30+ years old computer! ...

February 2, 2015 · 4 min · ricardoquesada