VChar64 v0.0.13 released
Download: Mac: vchar64-0.0.13.mac.dmg Win32: vchar64-0.0.13.win32.zip Source code: https://github.com/ricardoquesada/vchar64 https://www.youtube.com/watch?v=lb7UNIhoyoI Changelog:
Download: Mac: vchar64-0.0.13.mac.dmg Win32: vchar64-0.0.13.win32.zip Source code: https://github.com/ricardoquesada/vchar64 https://www.youtube.com/watch?v=lb7UNIhoyoI Changelog:
The Uni-Joysti-Cle™: The first and only solution to play Commodore 64 video games with your unicycle. Unique immersive experience, much better than VR. It consists of five beautifully designed parts: The Uni Games video game for the Commodore 64 The Uni-Joysti-Cle™ WiFi receiver, and its firmware The Uni-Joysti-Cle™ smartphone application A unicycle Sophisticated glue material Find all the information about this revolutionary device here: /unijoysticle/ ...
…or How to use a 64-bit machine to control a Commodore 64. No schematics or PCBs yet. But at least I have the materials that I’m using: One Lolin NodeMCU (should work with any other ESP8266 that have at least five GPIOs) Two 4066 ICs. I’m using this one. …and this is the software that I’m using both for the NodeMCU firmware and the iOS client: ...
Today was the premier of the Growing the 8 Bit Generation movie at the Computer History Museum. Great documentary about the 8-bit computers, focused on Commodore although it talks about Apple, Sinclair and Atari as well. Chuck Peddle, Bil Herd, Leonard Tramiel were there. And Jeri Ellsworth was there too. I went with my Commodore mug and I was able to to get Jeri’s and Bil’s autographs. Yeah!
Requirements for the c64 controller A micro-controller. I doesn’t need to be very powerful, just powerful enough to handle some UDP connections and configuring some GPIOs. Flash-able firmware: If possible with support for Arduino IDE (or similar). C++ preferred. Micropython could be a nice backup plan. WiFi Some GPIOs Which module to choose There many alternatives, and these are the ones that I evaluated: Arduino + WiFi shield or ESP8266: This is the first option that I evaluated thanks to different suggestions. But since the ESP8266 already comes with a flash-able firmware, there was no need to use the Arduino part. I discarded this option, but I liked the ESP8266 part. Adafruit Huzzah breakout ($9.95) / Adafruit Feather Huzzah ($15.95): An ESP8266 based module. I like Adafruit products since they are very well tested, they give you support, have very good documentation. But they are usually on the pricy side. All ESP8266 boards are supported by the Arduino IDE which is a very good thing. (I ordered one Feather Huzzah). SparkFun ESP8266 Thing ($15.95): Similar to the Feather Huzzah. NodeMCU (~$4.00): Very similar too Adafruit Huzzah and SparkFun ESP8266 Thing. I’m not sure who built the first module (Adafruit, SparkFun or NodeMCU), although I wouldn’t be surprised if NodeMCU was the first one. There is a lot of innovation in China in this area. NodeMCU comes with a firmware that supports Lua, which is nice for faster development. You should know that the Lua firmware could be installed in the other modules as well, and you can run C++ firmwares on NodeMCU as well. There are three different NodeMCU brands: Amica: Which seems to be the official one, although I didn’t know this when I decided to buy the LoLin. LoLin: It seems that it is no longer produced by WeMos. (I ordered one of this too). DOIT: I know nothing about it. Mini D1 (~$4.00): Another ESP8266-based module similar to the previous ones. It is produced by WeMos, the same as the NodeMCU LoLin. My theory is that WeMos realized that there was more money in trying to create their own ecosystem rather than just cloning NodeMCU. It has 11 GPIOs, instead of the 9 offered by Adafruit Huzzah, which is good (I ordered a few of this one too). There were other alternatives, like the SparkFun Particle Photon ($19.00), based on non-ESP8266 micro-controllers. They were a bit more powerful, but also more expensive. And don’t support the Arduino IDE. So, for the moment I discarded them.
A reboot was needed. I rewrote most of the code. The game is no longer called “The Muni Race”. Instead it is called “The Uni Games” since it will have more than one event (think of “Summer Games” but for unicycles. UNICON basically). The game will have a more-retro look and feel than before. It will only use PETSCII chars, plus sprites. No redefined characters, no bitmaps. Pure PETSCII. Pure retro effects.
Latest VChar64 commit hash: c A D o u a m t t m h e i o : f t r i : x c : a R M c i o u a c n s 9 a e 1 r M 3 d a t 4 o r h 5 e d Q 1 1 u 4 c 7 e o 7 s 1 r d a 5 r e d : e d a 3 c 6 1 t b : 9 4 U b 1 R 8 L f 2 6 0 t a 1 o 8 6 a o d - p e 0 e a 7 n a 0 d 0 t c h 3 e 6 1 d 1 o a c 2 u 9 m e e n t a t i o n And this is how git describe shows it: ...
I got my 1581 like one year ago. It worked for 2 or 3 weeks and it stopped working. The stepper and the motor weren’t moving. So I guessed that the “floppy drive” was broken. Quick introduction: the Commodore floppy disk drives have 2 major components: The controller board: which has the 6502, RAM, ROM and other ICs to control the drive The floppy disk drive: which is the “thing” that has the header, the stepper, the motor to spin the floppy disk, etc. So, in my case, my quick guess was that the “floppy disk drive” was broken because the stepper and the motor were not moving. ...
New version, new features. Download Mac: vchar64-0.0.12.dmg.zip Win32: vchar64-0.0.12.win32.zip Changes [NEW] Koala Import: supports importing subregions. Useful when 256 chars are not enough to import the whole bitmap [NEW] Added unknown font. Ripped from here [NEW] VICE snapshot import: Default charset address is the one that was used at the moment the snapshot was taken [NEW] Save/Export: Plays one beep on success, two beeps on error [NEW] Main Window: Status Bar shows the coordinates of the different widgets [BUGFIX] Export: shows correct extension when browsing file [BUGFIX] VICE/Koala Import: sets the name of the imported file in the tab [BUGFIX] Koala Import: detects duplicates chars, making the conversion smaller
VChar64 v0.0.11 was released. Win32: vchar64-0.0.11.win32.zip Mac: vchar64-0.0.11.dmg.zip Source code: github It includes several bug fixes and some important new features like: Koala import support Map support Export to Assembly Full Changelog here.